Sunday, 22 December 2013

Jelly Splash
by Wooga
 
 
I’m bored of Candy Crush- there I’ve said it. I’m stuck and have been stuck for a while now. I won’t tell you what level I’m stuck on (I know a whole bunch of people who are on a higher level than me) but I will say I’ve had enough and I'm not playing anymore.  Game over man, game over.

But it’s ok. I’ve found me a new puzzle game to while away the hours to and from work on the bus- Jelly Splash. It’s a lot more fun and it’s a lot more addictive. Do you know why? One word- satisfaction.
For those unfamiliar with the gameplay you get board full of jellies which you have to connect in lines according to colour. As you progress through the levels you get set a variety of tasks ranging from freeing jellies from grey jelly to bringing down objects from the top of the screen (shut up Candy Crush fans!!).
However what makes Jelly Splash so good is that if I could compare the action and frankly the sensation of creating a line to anything in real life, it would be popping bubble wrap. Jelly Splash is virtual bubble wrap. When you create a line, especially a real long one, the feeling you get is so, well… satisfying.
The only part of this game I don't like is the same five lives, wait 20 minutes or beg your friends on facebook crap you have to have to tolerate on Candy Crush (seriously give me the opportunity to buy the fricking game outright).

That said I’m too involved now. I’m hooked. I’m like those ladies in that music video with the powertools – I’ve got to keep going til I get my satisfaction.

4.5/5

Sonic Dash
By Sega/Hardlight


I know endless runner games are very in vogue right now and having Sonic in one seems kind of uninspired, but when you think about it it kind of makes sense -all Sonic games are essentially about running as fast as you can around levels anyway, it’s just with Sonic Dash they’ve eliminated the need for any manual running.
As with any Sonic game you dash (hence the name) around collecting rings and spinning in a ball at your enemies. You start off around a Green Hill-esque level- loop da loops included- and after you kill the boss, Zazz (I've never heard of him either) you progress onto a Sea-sidey level. Presumably there's other levels after this but I haven't got there yet.

If the game does have a fault it’s the same fault that all freemium games have – the never ending bombardment of crap you get between levels (no I don’t want to sign in with facebook for 500 extra rings!!). That said it’s a small price to pay for the first Sonic game ive found myself daydreaming about playing at work since Sonic & Knuckles on the humble Mega Drive.

4/5