Saturday, 16 September 2017

Pro Feel Golf
By Behaviour Interactive

Pro Feel Golf is one of the better golf games I’ve played. The graphics are pretty slick and the course designs are really good.
Additionally the level progression is pretty decent in that you ‘buy in’ to a new course once you’ve earn enough points on previous courses – done though both getting low scores and passing objectives (objective  being along the lines of ‘hitting 300 yards in one stroke’ etc.).
The special balls you can ‘buy’ are also worth highlighting – for example using the ‘dead ball’ your ball doesn’t bounce, whilst the ‘lucky’ ball allows you to smack a ball without hitting any obstacles – pretty handy if your trying to pull that par down to an eagle on a windy, woody fairway!

An aspect of the game I'm not too keen on is the controls. To ‘swing’ you pull back on the controls to bring up the trajectory graphics. You carefully position where you want to place the ball to land and then let go (which then starts the hit the ball graphics). This sounds pretty easy but in reality it’s actually really fiddly – one false twitch sends the trajectory line all over the place and it can be surprisingly difficult to realign. As such it’s not a game you can play flat on your back with one eye on the TV!


On the whole there’s more good than bad about Pro Feel Golf - despite the occasionally tricky controls I have definitely found myself enjoying the game. If I was going to compare it to anything it would be like a pretty girl with short hair and an eyebrow piercing – basically Pro Feel Golf has some obvious flaws but ultimately has it where it counts.


3/5
 
 
 
 


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